Last update: --
Loading...
Core
Anchor
❗ 鏡花水月
Permanently holds Sword Shrine
No roaming, no chasing, no expanding
One single mission: Let the enemy knows that the center cannot be taken
This anchor is not about fighting more, it is about denying the enemy any realistic chance to control
the center.
Left
Wing – Secure Key Buildings
Main attack & garrison Leaders:
❗ 楓之侍魂
❗ 大熊比較懶
❗ G3MINI
Main Support & reinforcement members:
❗ Messo
❗ metanlfx
❗ Kara Danvers
Role & Rules
Each sub-group is responsible for one key outer building:
- Stables
- Bell Tower
- Hall of Reformation
Right
Wing – High Mobility Disruption
❗ Maza
Primary objectives:
- Attack enemy cities
- Force enemy recalls and split their focus
- If a key building falls, assist in retaking it
This wing exists to relieve pressure from the anchor and left wing, not to hold territory.
All
Other Members
❗ Squad A (squad power > 300)
- Support Left Wing defense
- Join rallies for key buildings
- Flexible defense or rally support
❗ Squad B
- Flexible defense or rally support
- Priority is to secure Sword Shrine
- Keep sending to replenish troops
- If the Sword Shrine is full, assist nearby buildings
No one is “useless.”
Everyone’s job is to be where pressure is needed, not to solo.
Timeline Execution
First 15 Minutes
- Sword Shrine and Hall of Reformation are not available yet
- Anchor assists Left Wing in capturing key buildings
- After securing one building, immediately rotate to help another
Goal: Establish early map control before central
objectives unlock
After 15 Minutes
- Sword Shrine, Hall of Reformation, and Mercenary Camp unlock
- Anchor moves and anchors the center
- All members follow assigned roles to protect buildings
- If we can securing the key buildings, we can move on to capture additional buildings, such as
Sanctums, Abbeys…etc